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Hi I'm Brad Maier. I'm 25. I live in Chicago. I run Uncharted Ventures. I'm also co-organizer of Jelly Chicago. In past lives I’ve spent a bit of time as community manager for thepoint.com and I helped to create a pretty cool non-profit called Sails For Sustenance which is also worth a look. Twitter, Flickr, or LinkedIn. |
evrt:
I’m starting to see a lot more posts on Tumblr involving Industrial Design, which is really nice because I don’t feel so alone. I thought I would start chipping in with more articles and information on being in the ID field, since that is the specific field I am in.
Don’t ever sell yourself short with one of your ideas. Yes, it better be a damn good idea if you plan on pursuing it to the point of patenting and either manufacturing it yourself or selling it to a company. But don’t count out your idea until you have some solid evidence it won’t work.
That being said, if you go to the length of patenting the product and selling it to a company, make sure you cover every possible loop hole. Don’t ever take a lump sum on selling a product idea. Always take a royalty, and at least get the royalty for a long time, if not for the life of the product.
For example of how it can go wrong if you take a lump sum; in an interview with Inventors Digest, David Fitzgibbons gives a scenario of the original designer for the 1964 era 12” G.I. Joe. The designer at the time took a lump sum of $100,000. At that time, that was a lot of money. And who would have predicted that G.I. Joe selling so well? David even admits he probably would have taken the lump sum. There was no market evidence back then, of how well a toy like that might have sold. Guess what? If the designer would have taken a royalty, he could have made possibly $20 million. That is staggering.
But it is great with today’s technologies, there is plenty of market evidence of how something might sell, with at least some sort of example that would be similar to your invention.
If you wish, you can read the full interview with David here
Mark Twain in the lab of Nikola Tesla, spring of 1894.
“British artist Stephen Wiltshire is currently attempting to draw the Manhattan skyline from memory. since Monday October 26th. Wiltshire began filling in an 18 foot canvas at the Pratt institute, Brooklyn. The drawing is expected to be complete by Friday. You can follow his progress through the live webcam here.
Wiltshire diagnosed with autism at the age of three displays an unusually powerful
photographic memory that he has applied to rendering city scapes. He can look at the subject of his drawing once and reproduce it accurately with photographic detail, down to the exact number of columns or windows on a building. He memorizes their shapes, locations and the architecture.” - Design Boom (via scottnot, quelowat, gregenemy, theamazon, & maybeitsallok, amyyy:peterwknox:)Yes, he is incredible! If you get the chance, you can also come by and see him working at the Pratt Campus, Juliana Curran Terian Design Center from 10-5pm all week!
Jonze had never written a movie script before, but to him this seemed no impediment. “I never knew how to do anything before I did it, really,” he reasons.
“Those are the situations that I find the most exciting. It’s most fun just to decide, ‘Okay, I’m going to choreograph this. I’ve never choreographed before, I’ve never really danced before, but I know what kind of dancing I like, so I’ll do that.’ ”
It seems to him that such resolutions are less leaps of grandiose self-confidence than a way to reprise the unworried and unfettered creativity of childhood. “Like, if you were going to make a fort in your backyard,” he says, “you’re not going to go, like, hire someone to make your fort or go buy plans. You’re just going to have an idea for it and go make your fort.”
"Tim Burton
Mythical Creatures: intersection of speciesvia thegooglymoogly, via Gawker